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Virtual and augmented reality platforms are entering a 5-10 year development cycle to overcome hardware and adoption barriers.
Gabbi Stubbs · Venture InsightsPeriod: April 20178 min read
Last updated
Expected VR device installations by 2022
Total revenue of the smartphone market in 2016
This report analyses the emerging landscape of virtual and augmented reality, triggered by Facebook’s $2bn acquisition of Oculus. It evaluates the current market leaders, including Sony, HTC, and Microsoft, while detailing the technical shift from 3 to 6 degrees of freedom. The analysis forecasts a 5-10 year horizon for mass-market adoption, driven by distributed cloud computing and the convergence of AR/VR hardware, with the VR market expected to eventually challenge the $430Bn smartphone sector.
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